I decided it was time to put the finishing touches on my high poly Iron Man model. This is the test I did on the head for texturing and rendering in mental ray. It is rendered with a mia material x shader, and diffuse, spec, reflection and normal maps.
1 comment:
Looking sweet! Love the worn, battle-damaged look you've got going.
Try rendering with a camera with close to 50 focal length - it will make everthing look less wall-eyed.
Can't wait to see the rest!
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