Iron Man Texture and Render

I decided it was time to put the finishing touches on my high poly Iron Man model. This is the test I did on the head for texturing and rendering in mental ray. It is rendered with a mia material x shader, and diffuse, spec, reflection and normal maps.







2 comments:

G. said...

Looking sweet! Love the worn, battle-damaged look you've got going.

Try rendering with a camera with close to 50 focal length - it will make everthing look less wall-eyed.

Can't wait to see the rest!

chris Leathers said...

What channels in the mia x shader do you plug in your reflection, spec and gloss textures to?