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| Concept Art by Ben Mauro |
Ddo Texturing Project
I have started leaning the texturing program Ddo and created a game rez prop as a test. Its modeled in Maya and Zbrush then textured with Ddo. The details modeled in Zbrush were baked in Maya along with the materials colour pass, xNormal was used to bake the AO and object space normal maps. The prop was rendered with Marmoset Toolbag.
Hard Surface Test in Zbrush
This is a small test of the some of the new hard surface tools in Zbrush. All modeling was done in Zbrush, texturing was done in Zbrush and Photoshop.
Zbrush Insect
High poly insect project. Modeling and texturing will be done in zbush and photoshop, rendering in Maya.
Final Sculpt
Final Sculpt
Battle Pod
Bumblebee Render
High Poly Model WIP
This is Bumblebee from War for Cybertron by High Moon Studios. Love the character design for this game. Just finished modeling. Texture soon to follow.

Quick texture update, just in the process of building up my base metal texture and normal map details along with blocking in paint scratches and spec maps. Rendered with Marmoset Toolbag.


Removed excess paint chipping and continued to work on main texture.


Quick texture update, just in the process of building up my base metal texture and normal map details along with blocking in paint scratches and spec maps. Rendered with Marmoset Toolbag.


Removed excess paint chipping and continued to work on main texture.

Update
Iron Man Texture and Render
Dwarf Axe
Zbrush Dwarf Axe
Iron Man Clay Render
Game Prop
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