Ddo Texturing Project

I have started leaning the texturing program Ddo and created a game rez prop as a test.  Its modeled in Maya and Zbrush then textured with Ddo.  The details modeled in Zbrush were baked in Maya along with the materials colour pass, xNormal was used to bake the AO and object space normal maps.  The prop was rendered with Marmoset Toolbag.

Concept Art by Ben Mauro





Combat Armor Zsketch


Quickly concepted out a futuristic combat armor sculpt using dynamesh.  


Fifa 14 Trailer

Just finished working on Fifa 14, check out the trailer.


Hard Surface Test in Zbrush

This is a small test of the some of the new hard surface tools in Zbrush.  All modeling was done in Zbrush, texturing was done in Zbrush and Photoshop.





Zbrush Insect

High poly insect project. Modeling and texturing will be done in zbush and photoshop, rendering in Maya.



Final Sculpt










Battle Pod

For this project I decided to re-create a mech from an old show I watched as a kid. Here are the final shaders and textures.  Still need to add a few finishing touches but overall I am happy with the result.

Final Render


Texture Maps



Update 1: First pass mental ray shaders.


Update 2:  Final shaders for the upper section.  Need to finish tweaking the shaders for the legs.


Fifa Street Released

Fifa Street is out! To check out some of my work click the banner.


Bumblebee Render

High poly, modeled with Maya & Zbursh, textured with Photoshop. Rendered with Marmoset Toolbag and Photoshop.










High Poly Model WIP

This is Bumblebee from War for Cybertron by High Moon Studios. Love the character design for this game. Just finished modeling. Texture soon to follow.





Quick texture update, just in the process of building up my base metal texture and normal map details along with blocking in paint scratches and spec maps. Rendered with Marmoset Toolbag.





Removed excess paint chipping and continued to work on main texture.



Fifa Street Trailer

Trailer for the project I just worked on at EA Games.



Update

First Vray render and diffuse texture screen shots, still a bit of work to do but coming along, more updates soon.



Iron Man Texture and Render

I decided it was time to put the finishing touches on my high poly Iron Man model. This is the test I did on the head for texturing and rendering in mental ray. It is rendered with a mia material x shader, and diffuse, spec, reflection and normal maps.







Dwarf Axe

Final render of the Dwarf Axe. This is my first time rendering in Zbrush, I rendered several passes and used photoshop to comp.

Zbrush Dwarf Axe

I am currently working on hard surface modeling with Zbursh. My plan is to paint and render multiple passes with Zbrush and comp with Photoshop. The concept art of the axe is from the Warhammer Online art book.




Fight Night Champion & NFL Trainer Trailers

Trailers for the games I worked on at EA.



See more Game Videos at EA.com.

Quick Mental Ray Project

This is a photo-realistic product visualization render of my iphone.

Iron Man Clay Render

This is the completed model, posed and ready for texturing. The poly count is 393 374 after smoothing one division.










This is a simple rig I created to pose Iron Man.


Game Prop

Here is a low poly game prop rendered in Maya and textured in Photoshop with diffuse, spec, and normal maps.