I have started leaning the texturing program Ddo and created a game rez prop as a test. Its modeled in Maya and Zbrush then textured with Ddo. The details modeled in Zbrush were baked in Maya along with the materials colour pass, xNormal was used to bake the AO and object space normal maps. The prop was rendered with Marmoset Toolbag.
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Concept Art by Ben Mauro |
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