Concept Art by Ben Mauro |
Ddo Texturing Project
I have started leaning the texturing program Ddo and created a game rez prop as a test. Its modeled in Maya and Zbrush then textured with Ddo. The details modeled in Zbrush were baked in Maya along with the materials colour pass, xNormal was used to bake the AO and object space normal maps. The prop was rendered with Marmoset Toolbag.
Hard Surface Test in Zbrush
This is a small test of the some of the new hard surface tools in Zbrush. All modeling was done in Zbrush, texturing was done in Zbrush and Photoshop.
Zbrush Insect
High poly insect project. Modeling and texturing will be done in zbush and photoshop, rendering in Maya.
Final Sculpt
Final Sculpt
Battle Pod
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