Hard Surface Test in Zbrush
This is a small test of the some of the new hard surface tools in Zbrush. All modeling was done in Zbrush, texturing was done in Zbrush and Photoshop.
Zbrush Insect
High poly insect project. Modeling and texturing will be done in zbush and photoshop, rendering in Maya.
Final Sculpt
Final Sculpt
Battle Pod
Bumblebee Render
High Poly Model WIP
This is Bumblebee from War for Cybertron by High Moon Studios. Love the character design for this game. Just finished modeling. Texture soon to follow.

Quick texture update, just in the process of building up my base metal texture and normal map details along with blocking in paint scratches and spec maps. Rendered with Marmoset Toolbag.


Removed excess paint chipping and continued to work on main texture.


Quick texture update, just in the process of building up my base metal texture and normal map details along with blocking in paint scratches and spec maps. Rendered with Marmoset Toolbag.


Removed excess paint chipping and continued to work on main texture.

Update
Iron Man Texture and Render
Dwarf Axe
Zbrush Dwarf Axe
Iron Man Clay Render
Game Prop
Electronic Arts
I have just finished a six month contract with EA Games in Vancouver. I modeled environments for Fight Night Champion on the Xbox 360/PS3 and EA Active: Training Camp for the Wii. For Fight Night Champion I was responsible for modeling, texturing (Diffuse/Spec/Normal), UV unwrapping, scene optimization, and outsource cleanup. For NFL Training Camp I was responsible for modeling, texturing (Diffuse), lighting, and scene optimization.




Iron Man
Marvel just released a tonne of concept art for Iron Man so I am going to give it a shot.

Here is a quick screen shot of the progress on the helmet.

A quick test of the shading network I'm making. The goal is to have two different materials for the red and gold parts of the armor. The red parts of the armor will have a car paint/clear coat look with some flecks in the undercoat, and the gold parts will be a colored metal, no finish and a more brushed metal look. I still have a lot of tweaking to do but the basic shader network is setup.


Here is a quick screen shot of the progress on the helmet.

A quick test of the shading network I'm making. The goal is to have two different materials for the red and gold parts of the armor. The red parts of the armor will have a car paint/clear coat look with some flecks in the undercoat, and the gold parts will be a colored metal, no finish and a more brushed metal look. I still have a lot of tweaking to do but the basic shader network is setup.

Subscribe to:
Posts (Atom)



































